"Weapon_Shotgun.Empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,100"

	"wave"			"weapons/shotgun/shotgun_empty.wav"
}

"Weapon_Shotgun.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"			"weapons/shotgun/shotgun_reload1.wav"
		"wave"			"weapons/shotgun/shotgun_reload2.wav"
		"wave"			"weapons/shotgun/shotgun_reload3.wav"
	}
}

"Weapon_Shotgun.Special1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/shotgun/shotgun_cock.wav"
}

"Weapon_Shotgun.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,101"

	"wave"			"weapons/shotgun/shotgun_fire.wav"
}

"Weapon_Shotgun.Double"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"			"weapons/shotgun/shotgun_dbl_fire.wav"
}